429 words
2 minutes
Game Rendering Deep Dives

Benchmarks, tech deep dives and analysis of frames rendered by games during gameplay are a great way to learn about potential bottlenecks, avenues for optimization and human ingenuity when it comes to pushing rendering performance forward. I keep here a collection of links to articles, websites and blogposts detailing anything that might fit the bill.

Aggregator Websites:

  • Adrian Courrèges’ Blog Definitely one of the best aggregated resources for frame by frame analysis. More than 30 different games analysed by different authors.
  • Song Ho’s Website Website aggregating different graphics-related concepts useful to the autor, since 2005.
  • tfpsly’s website An enormous repository of different technical links. It touches on almost every concept regarding computer graphics.
  • Ke-Sen Huang’s Blog Aggregates all Siggraph papers and talks that are publicly available online.

Developer Websites:

  • William Chyr’s Blog Devlogs from the creator of Manifold Garden, goes into interesting problems such as recursive portals and how to replicate world (almost) infinitely.
  • Léna Piquet Devlogs from a current Technical Artist at Adobe. Covers many concepts for Unreal shader programming.
  • Harry Alisavakis’s website covers many technical art concepts, but most of them are technical enough to touch into graphics programming. Shader programming heavy anyway.

Articles and Talks:

Extra Credits#